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Category: Agile for Hardware Development

Categories Agile for Hardware Development

Why a Simple Development Process
Keeps Value Flowing

  • Katherine Radeka
  • March 22, 2021
  • 0

Simplicity--the art of maximizing the amount of work not done--is essential. — Agile Principle #10 A simple development process is a lean, efficient process with no unnecessary work. This principle is the most direct connection between the Agile Manifesto and…

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Categories Agile for Hardware Development

Technical Excellence Accelerates Innovation by Enhancing Agility

  • Katherine Radeka
  • March 15, 2021
  • 0

Continuous attention to technical excellence and good design enhances agility. — Agile Principle #9 A well-designed Agile process for development pulls technical excellence from teams wherever it is applied, by making the Agile process more effective in ways that visibly…

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Categories Agile for Hardware Development

Why Healthy Product Teams
Are Productive Product Teams

  • Katherine Radeka
  • March 8, 2021
  • 0

“Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.” - Agile Principle #8 Software teams that develop products in a waterfall style can turn into “death marches” at the end…

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Categories Agile for Hardware Development

Why Healthy Product Teams
Are Productive Product Teams

  • Katherine Radeka
  • March 8, 2021
  • 0

“Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.” - Agile Principle #8 Software teams that develop products in a waterfall style can turn into “death marches” at the end…

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Categories Agile for Hardware Development

What Is Your Primary Measure of Progress?

  • Katherine Radeka
  • March 1, 2021
  • 0

“Working software is the primary measure of progress.” - Agile Principle #7 This is the principle from the Agile Manifesto that trips up hardware developers the most. Of course, hardware developers are not delivering working software — so what is the…

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Categories Agile for Hardware Development

Even in the COVID Era,
You Still Need Conversation

  • Katherine Radeka
  • February 19, 2021
  • 0

The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. – Agile Principle #6 If this maxim was not already almost dead, 2020 would have killed it anyway. If you’re like me,…

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Categories Agile for Hardware Development

The Reason Why Effective
Knowledge Creation Requires Trust

  • Katherine Radeka
  • February 12, 2021
  • 0

“Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.” — Agile Manifesto Principles #5 If you want to increase agility, you need to empower people to be flexible…

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Categories Agile for Hardware Development

Why Every Product
Needs a Product Owner

  • Katherine Radeka
  • February 9, 2021
  • 0

“Businesspeople and developers must work together daily throughout the project.” Agile Manifesto, Principle #4 The authors of the Agile Manifesto had seen too many development efforts languish because developers couldn’t get enough time with their counterparts in business to make…

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Categories Agile for Hardware Development

Why Frequent Deliveries
Maximize Teams’ Flow

  • Katherine Radeka
  • February 2, 2021
  • 0

“Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.” Agile Manifesto, Principle #3 Agile development is iterative development, with work divided into Sprints, increments or development cycles. These…

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Categories Agile for Hardware Development

How Physical Product Teams
Can Harness Change

  • Katherine Radeka
  • January 26, 2021
  • 0

“Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.” Agile Manifesto, Principle #2 Innovation is, by definition, uncertain. Ideas transform as they move through development, and even after a team launches its first…

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