Gene and I spent a weekend at a small condo in Aix-les-Bains, a small town on an Alpine lake in France. This town has a stunning casino that dates from the Belle Epoque era, with mosaic ceilings that rival some I’ve seen in the grandest cathedrals.
Everything from the marble on the floor to the artwork and furnishings displayed opulence and grandeur. It was the kind of place where a person would be proud to lose a lot of money. The casino owners could afford to create such an atmosphere because they knew that the odds were always in their favor.
What if you could tune your innovation engine so that the odds are in your favor?
Research from the Product Development Management Association shows that the odds of success for a new product are about 2 in 5. That is, only 40% of the products that make it all the way through product development achieve the company’s goals for sales, revenue generation and profitability. This “hit rate” doesn’t include products that get cancelled in late development, after all the expensive investment has been made. Not only does the company lose all of their investment in development, they may also risk customer relationships or expose themselves to liability for warranty claims. The company’s leaders may lose confidence that their people can deliver the innovation they need for organic growth, and their investors lose patience and go elsewhere. The human cost can be worse than the financial costs. Product development organizations have been trying to improve the hit rate for new products, but so far, they haven’t succeeded. The 2-in-5 odds have held steady since the earliest studies were done in the 1950s, despite all the new IT systems and design automation, innovation management practices and the widespread adoption of phase-gate Product Development Processes (PDP)s. After seeing the results we get from programs that use the Rapid Learning Cycles framework, I now think that low hit rates arise from the way that phase-gate processes and human nature drive people to make decisions too early and validate them too late, as our natural creativity leads us to start too many projects. The Rapid Learning Cycles framework overcomes the first of these root causes.The Rapid Learning Cycles Framework Improves the Odds in Three Ways
The Rapid Learning Cycles framework pulls learning forward and pushes decisions later. When innovation teams can do that, they develop better ideas at the very beginning, cut doomed projects to free up resources for better ones, and accelerate product ideas with the most promise.Stack the Deck from the Beginning
The earlier we go in product development, the fuzzier the “front end” becomes. The Rapid Learning Cycles framework provides just enough structure and accountability to ideation processes to pull learning forward that needs to be done at this phase to have an impact. The earliest learning cycles focus on understanding target customers’ needs, ideally through direct observation and focused conversations with people all along the value chain. For example, when Steelcase decided to pursue the education market, the next step wasn’t just brainstorming a list of product ideas. Instead, Steelcase designers spent a lot of time in classrooms and talking to everyone from School Board Superintendents to janitors. The Node Chair concept emerged from a deep understanding of customer needs, and of Steelcase’s unique ability to address those needs. The Rapid Learning Cycles framework supports this phase of development by pushing decisions later. This encourages teams to explore the landscape around a new area of customer need without making commitments prematurely. Designers draw lots of concept pictures — not just one or two. Engineers do broad technical feasibility studies, rather than just validate a point solution when it’s too early to converge on one. The final concept that emerges from this process is a lot more robust because the team knows a lot more about this concept — and all the others they discarded along the way.
It’s easier for teams to do this work within the structure of the Rapid Learning Cycles framework, and for management to support it. The earliest stages of product development are always going to be creative and messy, and therefore at odds with a corporate culture that craves predictability and efficiency.
The Rapid Learning Cycles framework gives teams freedom inside the learning cycle to find and develop ideas, and provides frequent opportunities for sharing and check-ins with the leadership team about how the evolving ideas fit the company’s mission and strategy. The Rapid Learning Cycles framework allows teams to be messy and creative as they learn, while providing innovation sponsors with just enough structure and definition to integrate these projects into a corporate environment.